DXF Games proudly presents:

The
  CAPTAIN 
     of the 
         GUARD

Strategy Walkthrough Guide!


By David Fillion, (c) 2006, 2005 DXF Games


(PART ONE)


FORWARD:
* * * * * 

This is a complete guide for the game Captain of the Guard and reveals
every secret, every weapon, hell, everything! If you don't want to be
spoiled, you should not read this guide yet. However, if there is one
aspect you are stumped on, just do a word search for whatever it is that
you need help on. Chapters are listed in the index below to help you.

  You have the full copy of the finished game, and I can't thank you 
enough for your interest! More great ideas and games will be churning
out of DXF Games soon enough, so keep on checking and I'll do our best
to give you fun, challenging games!

-Dave



* * * * * * * * * * * * * * * * * * * *

 NEW as of 1/12/06!

I added a small stun time for enemies when they're hit by you to make the game a bit 
easier (and ultimately this is what I should have done before!)

Different weapon types stun enemies differently like so:

Weapon Type:    Stun Length:
============    ============
Swords               2
Axes                 3
Maces                2
Hammers              4

This really helps in battle, good luck!

* * * * * * * * * * * * * * * * * * * *



INDEX:
* * * * *

<walkthrough, part 1>

1.) STORY
2.) CAST OF CHARACTERS
3.) CAPPY'S STATS
4.) THE CASTLE
5.) THE BLACKSMITH
6.) WEAPONS
7.) ITEMS
8.) ENEMIES

<walkthrough, part 2>

9.) BATTLE LEVELS
10.)CLOSING

* * * * *





1.) STORY

    Many years ago, in a kingdom just down the street, there lived an honorable 
and skilled man named Daxon. He stayed to himself and did his own thing, and that
was just fine by him! There was never any trouble, never any serious worries to 
be found. For years, the kingdom was at peace. Then suddenly, and for reasons 
unknown, hoardes of monsters started to spill onto the populace from the mountains
and forests that bordered the kingdom. Many brave soldiers were lost. So many 
so, that King Liago was forced to call upon the common people to fill the army's 
rapidly dwindling ranks. Daxon, along with so many others, was drafted into service.

    But unlike so many others, Daxon's prowess with the sword and tactics on the 
field proved invaluable to the kings' army. It seemed as if every field he stepped 
foot on, the battle would be won without a doubt. And people noticed this too. 
King Liago himself saw the great deeds Daxon was able to do time and again, and 
eventually promoted the man to the rank of Captain of the Guard, a very worthy 
title indeed. For years, Daxon and his men pushed back the monsters and eventually 
overcame the threat altogether.

    The price of freedom wasn't free, however. During one skirmish at the battle 
of Stone Wall, King Liago himself was mortally wounded and died in the Captain's arms. 
Before he did, though, Daxon told the king that he would serve the Liago family 
with honor and loyalty until his own dying day. Little did he know then, that things 
were going to get a bit interesting..

    Liago always made it a point to be on the battlefield with his men. As such, 
he had little time to raise a family but he did in fact have one son, Prince Zeen. 
Zeen was nothing like his esteemed father, however, and secretly the people feared 
what would become of the kingdom if anything were to happen to Liago. They even 
gave him a nickname, "Zeenie the Weenie", that Daxon himself thought was pretty funny 
but never spoke ill of the Prince in public! Soon after the Prince was inducted into
power, he called upon his Captain of the Guard late one night. Whatever good sense 
and logic Daxon was used to before just went out the window!



2.) CAST OF CHARACTERS

    DAXON: A skilled soldier who was drafted into service by King Liago to 
           thwart the monster invasion. He was later promoted to
           the rank of Captain of the Guard. This is who you will play the game as.

    PRINCE ZEEN: The idiotic and inept son of Liago. He was given the kingdom's 
           power and armies by default after the king was 
           killed during the battle of Stone Wall. He sits in his throne and 
           issues rediculous quests for you to do for him!

    LADY BLACKSMITH: Although a master blacksmith in her own right, she also 
           sells magical items and potions to heal Daxon. But she sure does
           charge an awful lot though, and Daxon likes to joke around with her
           a little bit TOO much sometimes.

    KING LIAGO: The previous ruler of the kingdom, who was killed at the battle 
           of Stone Wall. His influence was far-reaching, but all the influence
           in the world doesn't amount to jack when you're dead!

    GARROR: The dark army's own Captain of the Guard. Although he lacks a bit 
           when compared to Daxon's fighting skills, he more than
           makes up for it with his magical powers taught to him by the mage 
           Invisidude.

    INVISIDUDE: Ruler of the dark army, he is a supreme magician who can bend 
           the forces of nature to turn invisible at will. No
           other wielder of magic can defeat him, and he commands powerful 
           magicians and soldiers alike. It's rumored he is seeking
           revenge on Daxon for his army's defeat at Stone Wall.



3.) CAPPY'S STATS

    So! You've started the game up but you can't tell what stat does what, eh? 
Well then, let's go over the most important aspects
of the Captain's statistics, shall we?

    LIFE: (Red Heart) This is the Captain's life force. When it reaches zero, he 
is killed. Before they bury him in the graveyard
though, you will have the option to continue the game from where you left off 
at. This is done at the cost of half of the gold coins
you've collected. This is advantageous because you get to keep all the items, 
weapons, and experience points you've earned since
your last save file. If you choose to let the 10 seconds run out, the game will 
restart and you can load your old save file.

    XP: (Green Star) This represents the "score" so to speak. The more 
points you get, the tougher your Captain will be to get
himself killed in battle. When you reach a certain amount of XP, your level and 
stats will all increase and the amount of points
needed to advance to the next level doubles. You can tell if you've leveled up 
because the Captain shouts "All Right!!" Points are
mostly obtained by killing enemies, but you also get XP from picking up special 
items, weapons, and green water potions.

    GOLD: (Yellow Coin) The amount of money the Captain is currently carrying. 
Coins are important because it's the only way to
purchase anything at the blacksmith's shop. Remember, if you die and continue, 
you will lose half of your earned coins!

    WEAPON CARRIED: This shows a picture and name of whatever weapon you've 
decided to have the Captain carry with him into the
next battle level. There are 19 weapons total, each with its own special pros 
and cons. Half the fun is trying to decide what to
use where and against whom!

    LEVEL: (Grey Helmet) This is a number that represents just how powerful the 
Captain really is. The higher this number, the
better. The Captain starts a new game only at level 1, but gain enough points 
and this will increase.

    ATTACK POWER: (Blue Sword) This represents the strength of Daxon's attacks 
with his weapons. This starts out at 1 and will
increase by +1 every level the Captain goes up. The higher, the better.

    DEFEND POWER: (Grey Shield) This represents the ability to reduce attacks 
from enemies. This starts out at 0 and will increase
by +1 every level the Captain goes up. The higher, the better. There are some 
attacks that always do the same amount of damage to
the Captain regardless of defend power. This includes: Spike Traps, Campfires, 
Cactuses, Lava Bubbles, and Bee attacks.

    ATTACK SPEED: (Red "A.S.") This represents the amount of time it 
takes before you can swing your weapon again. In this instance,
the lower the number, the better as you can deploy your weapons faster to deal 
more damage to your enemies. This is an important
stat to consider when you are deciding which weapon to use!




4.) THE CASTLE

    From the relative safety of Prince Zeen's Castle, Zeen issues out odd and 
rediculous quests for you to accomplish. As the
Captain of the Guard, it is your duty to carry out these missions even though 
they may be a bit odd. After the two of you discuss
the mission, you are sent away and into the world to complete the task at hand. 
Sometimes, a few new areas might open up to you
to explore at will. Some are quest-related, others are not and are good for XP, 
items, and loot to be found within. It is up to you
whether or not you go to these side areas!



5.) THE BLACKSMITH

    Just a stone's throw away from the castle lies the lady Blacksmith's shop. 
It is here where the only out of combat healing can
take place, at the cost of 3 gold coins for a sip of purple water potion. What a 
gip! Anyways, you can also buy some cool yet
expensive weapons and items here, that aren't found anywhere else in the game. 
This is the only place you will ever spend your coins
on, so be sure to keep coming back and buy the latest and greatest gear when you 
can!



6.) WEAPONS

    The sheer amount and variety of the weapons in COTG is sure to be a big fun 
factor for those who want to try to get all 19 of
them. Their powers are discussed below, as well as any special properties and 
cost to purchase (if any). The battle level where these
are found will also be listed if they are indeed found in a battle level.


    SWORD:
    ======
    Attack Power: 1
    Attack Speed: 4
    Found: You start the game with it.
    Info: This is as fast a weapon as you'll find, but it's attack power is 
          lacking!

    COPPER SWORD:
    ======
    Attack Power: 2
    Attack Speed: 5
    Found: Blacksmith for 25 coins.
    Info: A heavy combat blade, it's attack boost is great for the beginning 
          battle levels.

    VENOM SWORD:
    ======
    Attack Power: 2
    Attack Speed: 6
    Found: The Giant Serpent will drop this when defeated.
    Info: A very good sword that also has a 50% chance to poison most enemies. 
          Poisoned enemies will lose 1 life
          every 3 seconds until they are dead. The poison has no antidote.

    FROST SWORD:
    ======
    Attack Power: 3
    Attack Speed: 7
    Found: Grizzly Bears may drop this weapon.
    Info: Forged from a glacier. It does an additional +5 damage to demonites, 
          and can also freeze some bodies of water.

    SILVER SWORD:
    ======
    Attack Power: 1
    Attack Speed: 5
    Found: As a rare drop from the treasure chests in the Mountain Cave and 
          Bandit Hideout.
    Info: Its intricate silver blade does an additional +4 damage to 
          werewolves.

    DARK SWORD:
    ======
    Attack Power: 2
    Attack Speed: 6
    Found: Blacksmith for 150 coins.
    Info: A heavy black blade that does an extra +2 damage if used inside caves 
          or other dark places.

    BATTLE AXE:
    ======
    Attack Power: 5
    Attack Speed: 11
    Found: Blacksmith for 200 coins.
    Info: It's power is supreme, but it's slow as a mother!

    RUST AXE:
    ======
    Attack Power: 2
    Attack Speed: 9
    Found: The Witch Doctor will drop this when defeated.
    Info: The rust from this axe eats away at the enemy defenses. Each hit with 
          it reduces the enemy's defense power!
          Especially useful against armored soldiers or other enemies with a 
          high defense rating.

    DEFENSE AXE:
    ======
    Attack Power: 2
    Attack Speed: 8
    Found: Blacksmith for 420 coins.
    Info: It makes you tougher by increasing your defense power by +2 while 
          using it. One of the few items to grant you
          extra defense, it may prove invaluable in some fights.

    MERCURY AXE:
    ======
    Attack Power: 3
    Attack Speed: 6
    Found: Black Dragons may drop this weapon.
    Info: The best axe, and possibly the best weapon in the game. Your walking 
          speed is increased dramatically, but it's hard
          to get!

    HERO FLAIL:
    ======
    Attack Power: 2
    Attack Speed: 7
    Found: Dark Soldiers use these weapons, and may drop one for you.
    Info: Used by a hero, it increases your maximum life force by +10 while 
          using it.

    EVIL MACE:
    ======
    Attack Power: 6
    Attack Speed: 5
    Found: The helleton in the Old Crypt (and only the old crypt!) might drop 
           this.
    Info: The cursed weapon of a traitor. It's attack power and speed are 
          excellent, but each swing will hurt you by -1 life.
          Also, by putting this on your defense power is reduced by -3! Dont' 
          use this while weak, or you'll kill yourself by
          accident more often than not!

    GRAVE MACE:
    ======
    Attack Power: 1
    Attack Speed: 6
    Found: In a secret room in the northeasten section of the Old Crypt.
    Info: An okay weapon, but does +4 damage against skeletons and helletons. 
          This can really help you out early on.

    LEECH MACE:
    ======
    Attack Power: None!
    Attack Speed: 7
    Found: Underneath one of the boulders in the Dry Sands.
    Info: It has no bonus to attack power, but there's a 33% chance it can heal 
          you a few points of life when you hit the enemy.

    ZEUS MAUL:
    ======
    Attack Power: 2
    Attack Speed: 8
    Found: Underneath the pond in the Wilds. You need to freeze the water over 
           with the Frost Sword to get it.
    Info: An amazing weapon that has a 25% chance to do an additional +5 damage 
          from lightning. As an extra bonus, it will do
          +7 damage when fighting metal-wearing enemies like dark soldiers.

    SCALE HAMMER:
    ======
    Attack Power: 2
    Attack Speed: 10
    Found: In a secret cave in the Black Woods past the boulder.
    Info: The weapon of the dragon slayer. It does an amazing +8 damage against 
          all reptiles including: Black Dragons, Dragons,
          Sand Lizards, Rattlesnakes, the Giant Serpent, and regular Snakes. It 
          is invaluable if you wish to take on these ancient
          beasts!

    CRUSH HAMMER:
    ======
    Attack Power: 3
    Attack Speed: 10
    Found: Blacksmith for 500 coins.
    Info: As a weapon, it's too slow to be very useful, but it can smash up the 
          huge boulders you see from time to time.

    AUCTION HAMMER:
    ======
    Attack Power: 2
    Attack Speed: 9
    Found: Inside the locked house in Stinky Village.
    Info: This is an under-rated weapon. When killing weak foes like bats, ants, 
          cats, and snakes with it you're almost guaranteed that 
          they will drop coins when they die. This is great for raising the 
          money to get the high-end items in the Blacksmith Shop.

    RUNE HAMMER:
    ======
    Attack Power: 4
    Attack Speed: 12
    Found: Dragons in the Dragon Den may drop this weapon.
    Info: An ancient glowing hammer. When you hit a spellcaster with it, their 
          spells will be sealed and most effective attack
          taken away from them! This even works on boss enemies like Invisidude! 
          Dragons are not affected though, as their spells
          count as breath weapons.




7.) ITEMS

    There are also special items that you can find in the game that will greatly 
help you out during your adventures. Some are easy
and given to you automatically, while others are very well hidden. Regardless, 
each one is worth getting so keep your eyes peeled!


    HYPER RING:
    ===========
    Found: Blacksmith for 750 coins.
    Info: This powerful item grants you -1 Attack Speed and makes all your 
          weapons swing a bit faster.

    DRAGON TOOTH:
    ===========
    Found: Dragon Den on the ground.
    Info: Right from a dragon's mouth, this will grant you +1 damage for every 
          weapon you use.

    TREASURE MAP:
    ===========
    Found: This is always dropped by the last bandit killed in the Wilds.
    Info: Shows the locations of 3 areas where bandits tried to hide their 
          treasure. The Mountain Cave, Old Crypt, and Greyslab
          Shrine. This is a quest item and you can't miss it.

    MAGIC ARROW:
    ===========
    Found: Under a tree in Jagged Peak. You need to lure a Grizzly Bear to the 
          tree and make him break the tree down to get it.
    Info: One of the very best items that doubles all XP you get from enemies 
          defeated.

    JALEPENO PEPPER:
    ===========
    Found: On the ground at the end of Snappy's Park.
    Info: How it works is anyone's guess, but this grants you +1 defense 
          power.

    SPARKLING RUBY:
    ===========
    Found: Underneath the boulder in Greyslab Shrine, the bandit's greatest 
           treasure.
    Info: Increases the length of time you are invincible after being injured.

    SPIKED BOOTS:
    ===========
    Found: Blacksmith for 600 coins.
    Info: With these, you can walk easily over spike traps without getting hurt. 
          They won't protect you from other hazards though.

    MERCURY RING:
    ===========
    Found: In a secret room in the southwestern corner of the Ninja Den.
    Info: Wearing this will increase your walkspeed a bit.

    GOLDEN KEY:
    ===========
    Found: Garror will drop this when defeated.
    Info: The key of the enemy will unlock the 3 locked doors. They are in the 
          Ninja's Den, Bandit's Hideout, and Stinky Village.


    RED WATER:
    ==========
    Found: Dropped from enemies, in barrels, on the ground.
    Effect: Gives the captain +8 life.


    PURPLE WATER:
    ==========
    Found: Dropped from enemies, in barrels, on the ground. Sort of rare.
    Effect: Gives the captain maximum life.


    BLUE WATER:
    ==========
    Found: Dropped from enemies, in barrels, on the ground.
    Effect: Lets the Captain walk very fast for 15 seconds.


    GREEN WATER:
    ==========
    Found: Dropped from enemies, or in barrels.
    Effect: Gives the captain +50 XP. Very rare to get.


    COIN:
    ==========
    Found: Dropped from enemies, in barrels, in chests, and on the ground.
    Effect: Gives the captain +1-5 gold coins.


    GOLD BAG:
    ==========
    Found: Dropped from enemies, in barrels, in chests, and as special 
           treasures.
    Effect: Gives the captain +50 gold coins. These are rare indeed!

    
    BARREL:
    ==========
    Found: In every level.
    Effect: All manner of items can be found in them, or nothing at all. 
            Different every time.

    
    TREASURE CHESTS:
    ==========
    Found: Bandit's Hideout, Old Crypt, Mountain Cave, Ninja Den.
    Effect: Chance to get 3 gold coins to drop, but sometimes better things can 
            instead!






8.) ENEMIES!

    Ah yes, without enemies what kind of adventure would this be, right! Well, 
there are all kinds that want nothing more than to
kill our beloved Captain. Here are some basic strategies and tips for the 
monsters you'll run into and where you'll see them!


    BAT:
    ==========
    Found: In most areas in the game.
    Attack Pattern: Bats are stupid pests, and will randomly fly all around 
    without actively going after you. 
    Drop: Coins or Red Waters.
    Strategy: One hit from any weapon will kill them.
    
    MUTANT ANT:
    ==========
    Found: Black Woods, The Wilds, Mountain Cave.
    Attack Pattern: The first enemy to try to pursue you when you come near, 
    they are very slow and easy to kill.
    Drop: Coins.
    Strategy: Because they're so slow, you can sometimes stab at it twice before 
    it can hit you.

    KILLER CAT:
    ==========
    Found: Black Woods, Greyslab Shrine, Stinky Village.
    Attack Pattern: They will come looking for you and like to hang out with 
    werewolves a lot. Hard for low levels.
    Drop: Coins.
    Strategy: Keep hitting them as you run away. Whack them with the copper 
    sword or better when you can.

    BANDIT:
    ==========
    Found: Black Woods, The Wilds, Bandit's Hideout.
    Attack Pattern: The 1st one will move back and forth and throw daggers. The 
    rest will pursue you and throw daggers.
    Drop: Coins almost always. The ones in the Bandit Hideout also have a small 
    chance to drop gold bags.
    Strategy: The first hard enemy you'll see, try to stab them and dodge the 
    incoming dagger when they throw it. Luckily, they
              don't have a lot of life and low defense.

    SKELETON:
    ==========
    Found: Bandit's Hideout, Mountain Cave, Old Crypt, Greyslab shrine, Haunted 
    Graveyard, Zeen's Beach House, Dry Sands.
    Attack Pattern: Very Persistant and can throw bones at you at a fast rate.
    Drop: Coins.
    Strategy: Use the Grave Mace on them when you find it, as skeletons can be 
              tough even at higher levels.
  
    WEREWOLF:
    ==========
    Found: Greyslab shrine, Stinky Village, Jagged Peak.
    Attack Pattern: Werewolves shoot arrows at you and can run faster than you 
    as well. They stop for a bit after firing.
    Drop: Coins.
    Strategy: Stab and run. Wait until they fire an arrow and go back and hit it 
              while it's stopped. Use the Silver Sword to kill them if you have it.

    HELLETON:
    ==========
    Found: Old Crypt, Haunted Graveyard, Oceanic Volcano.
    Attack Pattern: They move much faster than normal skeletons and can use fire 
              magic!
    Drop: Coins. The one in the Old Crypt has a small chance to drop the Evil 
              Mace.
    Strategy: Use the Grave Mace on them when you find it. In areas where they 
    appear with hard spellcasters, you may want
              to hit them with the Rune Hammer to seal their fire spells.


    ICE MAGE: (Boss)
    =========
    Found: Greyslab Shrine.
    Attack PAttern: He actually doesn't move at all! He does cast a powerful ice spell
              and is surrounded by lots of guards.
    Drop: A purple water.
    Strategy: Rushing in to try and take him out without dealing with his guards first
              is suicide, so work your way around the shrine stones taking out the
              guards first. When they are all dead, then go for the mage. Remember, he
              isn't mobile, so use that to your advantage by constantly moving around.


    BEES:
    ==========
    Found: Stinky Village, Witch Doctor's Hut, Serpent's Grotto, Snappy's Park.
    Attack Pattern: The bees will wait until you come close to their hive, then make a
              "bee line" right towards you.
    Drop: Nothing
    Strategy: You can sometimes be caught off guard by them, but one hit from any
              weapon will kill them. If they hit you, they'll always do 3 damage, no
              matter what your defense power is.

  
    SNAKE:
    ==========
    Found: Witch Doctor's Hut, Serpent's Grotto, Snappy's Park.
    Attack Pattern: Extremely fast moving, they'll try to strike you and run- only to
              come back for more!
    Drop: Coins, and a small chance to drop a purple water in some levels.
    Strategy: Running from snakes almost never works out as they're much faster than
              you. If you see one from far away, try to avoid it. If not, attack them
              with slow, powerful weapons that might kill them in one hit. While on
              Snappy, make sure Snappy attacks way before and hope the snake runs into
              his mouth to kill it.

   
    WITCH DOCTOR: (Boss)
    ==========
    Found: Witch Doctor's Hut.
    Attack Pattern: Fast moving, he'll try to either ram you or summon his spirit bats.
    Drop: He'll always drop the rust axe when defeated.
    Strategy: The Witch Doctor is hiding out somewhere in his swamp. When he sees
              you, he'll attack immediately. He is very fast, and will summon spirit bats
              in groups of 2. He can only summon a maximum of 12 spirit bats. Spirit bats
              are killed in one hit like regular bats, but do far more damage so avoid
              getting hit by them! If you attack near his head to the side you can hit him
              and maybe take out a spirit bat at the same time.


    GIANT SERPENT: (Boss)
    ==========
    Found: Serpent's Grotto.
    Attack Pattern: The huge snake moves very slowly and tries to eat you. It will start
              having baby snakes to help protect it from you.
    Drop: The Giant Serpent will always drop the Venom Sword.
    Strategy: Use the most powerful weapon you have to take out the Giant Serpent. Try
              to time it's attack so that it will run into your weapon. Because the 
              Giant Serpent is so slow, this allows use of the powerful slow weapons like
              the battle axe. Kill the baby snakes as they're born, and don't let too many
              of them live or you'll be swimming in snakes in no time!


    RATTLE SNAKE:
    ==========
    Found: Zeen's Beach House, Dry Sands.
    Attack Pattern: They sit still in the hot sun until you come near, and then they'll move to
              attack you. Other than being more powerful, their attacks are the same as a 
              regular snake.
    Drop: Coins.
    Strategy: Because rattle snakes won't move until you come close to them, you can usually
              avoid them altogether. Rattle snakes will always try to seek shade if available,
              so be careful if you go into a secret cave in the desert areas.


    SAND LIZARD:
    ==========
    Found: Zeen's Beach House, Dry Sands.
    Attack Pattern: Sand Lizards are the top of the food chain in the desert, and fear nothing.
             They will come at you relentlessly, pausing only briefly to roar and try to scare you.
    Drop: Coins.
    Strategy: Sand Lizards are hard, so make use of the pause when they stop to roar at you. If
             you have the Venom Sword, you can poison them and run away to avoid them. Otherwise,
             stab at them while they're stopped.


    NINJA:
    ===========
    Found: Ninja Den, Stone Wall Field.
    Attack Pattern: Ninja are trained to stay put until threatened. They will run at you throwing
            shuriken (ninja stars).
    Drop: Red water, coins.
    Strategy: Ninja are pretty hard when you first meet them in the Ninja Den. For this battle,
            you should use the Dark Sword as its extra damage in the cave will help defeat them.
            In places where there are more than one ninja, move slowly towards them and try to
            draw one of them towards you to kill it. Then go back for the other one. The ninja
            in Stone Wall won't be much of a problem by the time you get there, so use whatever
            you want to defeat them.


   DEMONITE:
   ===========
   Found: Haunted Graveyard, Oceanic Volcano.
   Attack Pattern: Demonites are unusual because they can fly over most obstacles and cast ice magic!
   Drop: Red water or gold bags.
   Strategy: If you have the Frost Sword, use it on them because it does an extra +5 damage to
            demonites. When it attacks, it will fly past you so try to strike as it approaches and
            move to avoid the ice magic. The rune hammer will silence it, if you have it.



    GRIZZLY BEAR:
    ===========
    Found: Jagged Peak.
    Attack Pattern: Grizzly Bears are huge, so it's tough to go around them when they charge you. Not
            only that, but you can't use the trees as cover because they will break them down to get
            at you!
    Drop: Coins and red water. There's also a chance one will drop the Frost Sword.
    Strategy: Grizzlies are incredibly tough to kill. They live on Jagged Peak, where the icy ground
            will make you slide a bit, which makes it tough to try and turn to attack them. Your
            best bet is to lead them into the trees, and when they stop to break them down, attack!
            Also, don't get cornered by one or you'll be dead fast.


   DARK SOLDIER:
   ============
   Found: Army Camp, Stone Wall Field.
   Attack Pattern: These soldiers stand still and guard important people. When you come near, they
            will move to intercept you. They carry powerful flails so their range is bigger than you'd
            expect at first glance.
   Drop: Coins. The ones in the Army Camp might also drop the Hero Flail.
   Strategy: The hardest part about these soldiers is that their defense power is so high. Most of the
            time weapons simply glance off of them. The two best weapons to use against them are the
            rust axe and the zeus maul. Don't forget, the zeus maul's lightning hits them for +7 instead
            of the normal +5 against other enemies!


   GARROR: (Boss)
   ============
   Found: Army Camp.
   Attack Pattern: He'll try to ram you, but when his life gets to about 60% he'll cast a force shield
            magic spell to protect himself. When his armor is desroyed, he'll run around the area VERY
            fast trying to avoid you.
   Drop: Garror will always drop the golden key.
   Strategy: He'll wait by his campfire and then steadily march at you. No matter where you hide,
            he'll come find you so try to stay ahead of him, stabbing all the way. When he gets down to
            a certain amount of life, he'll start casting his electric force shield. It's range is very
            large, and will most likely surprise you the first time it's activated. Garror's armor is
            even better than a dark soldier's, so use either the rust axe or the zeus maul. After his
            armor is broken, Garror runs around very fast trying to run from you. You can pick up the
            blue water next to his campfire to have the speed to keep up with him.


   FIRE MAGE:
   ===========
   Found: Dry Sands, Stone Wall.
   Attack Pattern: They walk slowly but cast fire magic at you.
   Drop: Coins.
   Strategy: They have low defense, so any weapons will be fine. If you have the rune hammer, use it
            to stop them from casting magic spells.


   DRAGON:
   ==========
   Found: Dragon Den, Death Bog.
   Attack Pattern: Dragons fear nothing and will protect their lairs fiercely with firey breath.
   Drop: Coins. The ones in the Dragon Den may also drop the rune hammer, although rarely.
   Strategy: If you are going dragon hunting, you NEED the scale hammer! It's huge bonus damage
            against dragons is vital if you hope to survive an encounter with one. Remember, the
            rune hammer won't stop the magic from the dragon because it's a breath weapon, not a 
            spell.


   BLACK DRAGON:
   ==========
   Found: Death Bog.
   Attack Pattern: It is superior to a normal dragon in every way. It attacks with icy breath.
   Drop: Gold Bags. There is a small chance that it will drop the Mercury Axe.
   Strategy: Don't go straight at it, even with the scale hammer. It is guarded by THREE regular
            dragons and you'll never survive a frontal assault! Instead, take the low route to
            it, taking out the first dragon you see. Try to keep moving, and good luck because
            he's very tough.


   INVISIDUDE: (Boss)
   ==========
   Found: Stone Wall Field.
   Attack Pattern: Fires quick and powerful magic shots at you while advancing slowly. He
          will also turn invisible at times. When invisible, he won't move or attack, but if
          you run into him you can still be hurt. As if that weren't enough, his guards are
          all over the place wanting your head!
   Drop: Red Water Potion.





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<Continued on walkthrough part 2>
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